AI Insights · Timothy · April 2022
Top 5 Science Games on iOS in New Zealand - Q1 2022
Explore the performance of the top 5 science games on iOS in New Zealand during the first quarter of 2022. Get insights into their weekly downloads, revenue, and active user trends.
During the first quarter of 2022, the top 5 science games on iOS in New Zealand showcased varied performance metrics. Here’s a detailed look at their weekly downloads, revenue, and active user trends.
Plague Inc. from Ndemic Creations saw fluctuations in its weekly revenue, peaking at approximately $466 in the final week of December. Throughout the quarter, the revenue experienced a general decline, ending at around $223 in the last week of March. Weekly downloads were relatively stable, starting at 118 in late December and dropping to 42 by the end of March. Active users also showed a downward trend, decreasing from 195 to 106 over the same period.
Jetpack Joyride by Halfbrick Studios had a significant presence, with weekly downloads peaking at 2K in late December before stabilizing around 600 towards the end of March. The game's weekly revenue saw a peak of $260 in the week of January 24, with a general trend of ups and downs, finishing at $119 in the last week of March. Active users decreased from 7.8K in late December to 3.5K by the end of March.
Cell to Singularity: Evolution by Computer Lunch had modest weekly downloads, starting at 9 in late December and experiencing minor fluctuations, ending at zero by the end of March. The game's weekly revenue showed a significant increase, peaking at $150 in the week of February 28 and ending at $39 in late March. Active users remained relatively stable, fluctuating slightly around the 40-50 mark throughout the quarter.
Reactor Idle Tycoon by Robert Grzybek had a minimal performance in terms of weekly downloads and revenue. Downloads started at zero and saw a slight increase to 17 by February 21, eventually dropping to zero again by the end of March. Revenue peaked at $68 in the week of February 14 and ended at $31 in the last week of March.
Little Alchemy 2 by Jakub Koziol experienced a steady increase in weekly downloads, starting at 38 in late December and peaking at 201 by the week of March 7. The game’s weekly revenue fluctuated, peaking at $112 in the week of January 17 and ending at $13 by the last week of March. Active users showed a consistent upward trend, rising from 135 in late December to a peak of 364 in the week of March 21, before slightly dropping to 280 in the last week of March.
The data presented here is sourced from Sensor Tower. For more detailed insights, visit Sensor Tower's website.